#include "DisplayObject.hpp"

DisplayObject::DisplayObject() : 
surface(NULL) 
{ 
    TRACEIN; 
    rect.x = 0;
    rect.y = 0;
    rect.w = 0;
    rect.h = 0;
    TRACEOUT;
}

DisplayObject::~DisplayObject()
{ TRACEIN; delete surface; TRACEOUT; }
